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A physical focus companion

Moss

A little life
for your focus.

The Moss garden rendered with five test creatures, a cottage, pond, bridge and a seating nook
The working web farm, shown with test creatures. AI-assisted native pixel art.

Working prototype · October 2026

Game design, pixel world, firmware & web farm

Visit the invite-only farm

Moss is a small physical focus companion. Finish a 25-minute session and a pixel creature grows a little. I’m building a round-screen device for the desk and an invite-only web farm where raised companions can settle into a collection. The first five woodland species are running in the prototype, with seven elemental Legendaries waiting in the wings. It is a gentler reason to return to focused work: something alive to come back to, with no penalty for stepping away.

Small sessions.
Slow growth.

Pick a companion, mix its habitat artwork and look through its life. A completed 25-minute focus session adds one step toward its next evolution. There is no streak to lose, and no creature to punish when life gets busy.

Woodland spiritWoodland spirit HatchlingHatchling

Round-screen study · actual game sprites

Enable JavaScript to try the local preview.

Illustrative preview. This runs only in your browser, skips the timer and does not connect to a device or save to the farm. Habitat mixing is an art study; collecting and applying backgrounds in the game is still planned. Audio plays only when you ask.

Five lives
in the woodland.

The first family is already part of Moss. Each companion has its own silhouette and pace of growth, with habitat artwork to match. All five belong to the Woodland element.

Native game sprites with habitat artwork. Applying these backgrounds in the game is planned.

Woodland clearing, the woodland spirit's native habitat artworkWoodland spirit in its Mature form

Woodland spirit

Common

A tiny sprout grows into a leafy companion with branching wooden antlers.

Woodland spirit HatchlingHatchling
Woodland spirit YoungsterYoungster
Woodland spirit GuardianGuardian
Woodland spirit MatureMature
Stream bank, the brook spirit's native habitat artworkBrook spirit in its Mature form

Brook spirit

Common

A small, low-slung companion with leaf-like ears and a broad curled tail.

Brook spirit HatchlingHatchling
Brook spirit YoungsterYoungster
Brook spirit GuardianGuardian
Brook spirit MatureMature
Sunny hillside, the ember-moss spirit's native habitat artworkEmber-moss spirit in its Mature form

Ember-moss spirit

Common

A warm-toned sprout grows taller, with a pale face and layered leaves.

Ember-moss spirit HatchlingHatchling
Ember-moss spirit YoungsterYoungster
Ember-moss spirit GuardianGuardian
Ember-moss spirit MatureMature
Misty pine edge, the antler spirit's native habitat artworkAntler spirit in its Mature form

Antler spirit

Rare

A round woodland face framed by spreading antlers and new leaves.

Antler spirit HatchlingHatchling
Antler spirit YoungsterYoungster
Antler spirit GuardianGuardian
Antler spirit MatureMature
Moonlit grove, the hollow-lantern spirit's native habitat artworkHollow-lantern spirit in its Mature form

Hollow-lantern spirit

Legendary

A pointed leafy hood shelters a pale face and a softly glowing belly.

Hollow-lantern spirit HatchlingHatchling
Hollow-lantern spirit YoungsterYoungster
Hollow-lantern spirit GuardianGuardian
Hollow-lantern spirit MatureMature

A tiny screen.
A real thing to build.

Moss began with a simple question: could a focus timer give you something to care about? The round device holds one companion. The web farm gives the growing collection somewhere to live.

Moss simulator home screen with a woodland egg, zero completed focuses and a Focus button
Simulator: a new woodland egg.
Moss simulator focus screen with a 24:59 countdown and resting woodland creature
Simulator: a quiet, locked focus session.
Moss simulator completion screen celebrating one completed focus session
Simulator: completed focus earns growth.

On the desk

A 360 × 360 round touch display on a Waveshare 1.85B board, powered by an ESP32-S3. One small, physical place to start a 25-minute session and see a companion grow.

Time earns growth

Focus runs locally on the device. Completed sessions earn evolution; interruptions don’t take growth away. Common, Rare and Legendary companions grow at different paces.

A life that survives a restart

Durable saves preserve the companion’s progress. The little world should be there when you return, even after the device has been switched off.

One companion, one home

The farm coordinates a one-way move from the device to the collection. A deposited companion stays on the farm, and the device begins again with a new egg. Creature packs are verified before the device accepts them.

Where the build stands The physical device and invite-only web farm are running. Native sprites, focus screens, saved growth and the completion chime are in the prototype. Longer physical focus sessions and the full device-to-farm journey are still being tested.

Related hardware: TrevOS

Beyond
the woodland.

Seven new elemental Legendaries are taking shape: Fire, Water, Electric, Ghost, Earth, Air and Space. A wider, more colourful world, with a different character in every corner.

Art ready · Game integration still ahead

Hearth courtyard, habitat artwork for the planned Fire LegendaryFire Legendary Mature artwork
Fire

Fire Legendary

Fire Legendary HatchlingFire Legendary YoungsterFire Legendary GuardianFire Legendary Mature
Tidepool shore, habitat artwork for the planned Water LegendaryWater Legendary Mature artwork
Water

Water Legendary

Water Legendary HatchlingWater Legendary YoungsterWater Legendary GuardianWater Legendary Mature
Sunlit workshop, habitat artwork for the planned Electric LegendaryElectric Legendary Mature artwork
Electric

Electric Legendary

Electric Legendary HatchlingElectric Legendary YoungsterElectric Legendary GuardianElectric Legendary Mature
Lantern hollow, habitat artwork for the planned Ghost LegendaryGhost Legendary Mature artwork
Ghost

Ghost Legendary

Ghost Legendary HatchlingGhost Legendary YoungsterGhost Legendary GuardianGhost Legendary Mature
Sandstone terrace, habitat artwork for the planned Earth LegendaryEarth Legendary Mature artwork
Earth

Earth Legendary

Earth Legendary HatchlingEarth Legendary YoungsterEarth Legendary GuardianEarth Legendary Mature
Cloud garden, habitat artwork for the planned Air LegendaryAir Legendary Mature artwork
Air

Air Legendary

Air Legendary HatchlingAir Legendary YoungsterAir Legendary GuardianAir Legendary Mature
Star observatory, habitat artwork for the planned Space LegendarySpace Legendary Mature artwork
Space

Space Legendary

Space Legendary HatchlingSpace Legendary YoungsterSpace Legendary GuardianSpace Legendary Mature

These are the real creature and habitat assets for the next family. They are not yet available as playable species in the device or farm. The artwork was generated with AI and prepared as native pixel game art.

Something small.
Worth coming back to.

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